Grass in Beamng Is Making My Youtube Uploads Blurry Fix
The patch 1.2 expected by the players since the release of the game is finally in the pipes. It fixes a long list of bugs, brings sixteen new vehicles and new features.
The look was long but it is for your good when some players were still struggling to launch the game, Giants Sofware has just released patch 1.2 for Farming Simulator 22. The update is done by itself on the Steam versions as for the Giants or console versions and weighs just over 2 GB on the scale. You tin also download information technology manually for the slightly temperamental Giants versions, By clicking on this link.
sixteen new vehicles to push the pill
The last Factsheets Friday showing in particular the Vervaet self-propelled spreader were in fact a discreet announcement of this update ane.ii. 16 new machines are now integrated equally standard:
- ABI 1600
- ABI 550
- Amazon T-Pack U
- Bomech Trac-Pack
- Example IH Steiger Quadtrac AFS Connect Series
- Case IH Steiger Rowtrac AFS Connect Series
- Case IH Steiger Wheeled AFS Connect Series
- Fliegl Agrartechnik Noah TTW 140
- Kongskilde GXF 3605 P
- Kongskilde GXT 13005 P
- Krone BiG Pack 1290 HDP VC
- Krone GX 520
- KUHN PRIMOR 15070 M
- Landini Series 7 Robo-6
- Samasz Tornado 252
- Vervaet Hydro Tricycle 5 × 5
But vehicles aren't the just ones, and Giants Software is too calculation a few placeable items like a mobile home or an old barn. A lesser evil to pass the pill amidst players dissatisfied with the game since its release. Fortunately for them, the patch changes the game and stabilizes Farming Simulator 22 very clearly, whether for multiplayer or unmarried player. Here is the list of the bugs concerned and corrected, you accept inevitably already encountered some:
- Fixed contracts: some missions did not start with the correct textile
- Adapted prices for the sale of used vehicles
- Adapted repair costs (Yep !!! No more big bills)
- The seed drill markers no more stones
- Display changed for solar day numbering
- Changed display of price fluctuations table, and so that information technology shows the bodily price history of the terminal 12 months
- Fixed an AI issue where workers now know how to plow plows the correct way
- Stock-still an consequence where machines rented for a contract would disappear when accustomed
- Stock-still an event where picking up items every bit a Customer in a multiplayer match could cause the game to crash
- Fixed an issue where playing with a custom season length could result in weather condition forecast or undefined rain / snow issues
- Fixed an issue where some contracts could not be completed (the infamous Harvest Missions stuck at 80%)
- Fixed an issue where a worker would become paid continuously fifty-fifty if the game was paused
- Stock-still an issue where the game would not start on some Intel GPUs
- Fixed an issue where using DLSS could lead to "ghost" artifacts (in principle corrected with the latest nVidia drivers)
- Fixed an event where using DLSS on supported cards could result in a blackness screen
- Fixed an issue where using Big Bag lifting tool completely crashed the game
- Fixed an issue where vehicles were duplicated when resetting
- Fixed an result with animals running around the area when they shouldn't (Oh boy, we won't see pigs running around anymore !!)
- Fixed an upshot with map filter overlays displaying the statuses "Need Plow" and "Need Lime" incorrectly
- Placables of the "generator" blazon give a stock-still monthly rather than annual income.
- Fixed problems with emptying bunker silos
- Correction of Involvement Rates on Full Twelvemonth Loans
- Correction of the manure pile and the extension of the manure pile, they now work equally expected (previously y'all had to use the extension and not the manure)
- Fixed collectibles resetting after they've all been collected (oh damn, like shooting fish in a barrel more money!)
- Stock-still Rostselmash Nova harvester spill upshot
- Correction of seed rate when sowing grass
- Corrections to selling prices and toll fluctuations
- Field corrections on the Elmcreek map
- Fixed the back paddle buttons on the Logitech G920 not mapped correctly on Xbox
- Correction of tree growth
- Fixed various issues with manual transmission tractors
- Improved combine cutter bars on sloping ground
- Improved loading of cotton fiber bales
- Improved driving behavior of multi-beam trucks
- Improved treatment and operation of pallets
- Improved in-game assistance texts
- Reduced AI labor costs
- Fixed the unloading of balls on the Arcusin Multipack D14
New features welcome
Issues fixing is one thing, only adding community requested features is another. Giants Software meets some expectations with update one.2. Here are the gameplay changes this update brings:
- Added ability to zoom ModHub screenshots when viewing modernistic details
- Added the ability to remove farms from the Elmcreek map
- Added AI support for opposite drive tractors (Vario 900 and Valmet 8750)
- Add-on of mobile home placeable
- Adding a sometime barn placeable
- Added an selection for the free placement placeable objects (the equivalent of the "Place Anywhere" mod)
- Add-on of an choice for a higher fuel consumption
- Added option to place parallel vines and olives
- Improver of information "yield potential" and "weeding tool recommendation" on the field info window.
- License plate on Erlengrat now fully customizable
Uncorrected bugs
There are still some known bugs, such as some trees that flicker (no, they are not Christmas trees) when yous move abroad from them, crashes when cutting a tree, or worries about contracts. Just that will be the subject of some other update afterwards in early 2022.
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Source: https://www.univers-simu.com/en/News/farming-simulator/farming-simulator-22-free-content-and-bug-fixes-for-lupdate-1-2-16887/
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