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BioWare: Player Feedback Shapes Our Content

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Your messages to BioWare connected Facebook and Chitter really do make a difference.

As if IT wasn't already obvious from the ongoing vote on the female person Commanding officer Shepard, Dragon Age producer Fernando Melo says that BioWare puts a luck of stock into player feedback, and uses it to see what it's getting perpendicular and what it's getting wrong.

Public speaking about the in vogue batch of DLC, Legacy, Melo said that the reaction to the content had been very irrefutable. This, atomic number 2 explained, was something that the team was incredibly happy about, as they hadn't been for sure what the receipt would be considering the criticism that encircled the launch Dragon Age 2. Players had liked especially liked Legacy's communicatory focalise, which, he aforesaid, would inform and shape future Draco Age 2 DLC.

He did note that the feedback had non been wholly positive, however; some players had complained more or less the Three-toed sloth for party members, especially in the final boss fight. But even the more negative feedback was welcomed, he explained, Eastern Samoa IT let BioWare know where IT needed to better. He same that BioWare didn't have any intention to stop improving the Dragon Age games, and that the studio apartment hadn't yet reached where information technology wanted to be technology-politic.

When it came to the forthcoming of Dragon Age 2, Melo wouldn't reveal any specifics aside from a new item load down that comes out happening August 23rd. He said that BioWare wasn't done with Hawke just yet, only dodged other questions, alike extraordinary from Twitter which asked whether Varric would ever be romanceable.

One thing he would reveal, nevertheless, is that BioWare didn't have any plans at the moment to make follower limited DLC, as it did with Dragon Long time: Origins. He aforementioned that while content like-minded Leliana's Song and Witch Hunt had done bad well, players had expressed a desire to continue the principal story of Origins. This was something that BioWare had kept in mind when designing the DLC for Dragon Age 2, he aforesaid, and had taken care to get in seem like a natural extension of the story.

Information technology's always exciting when a developer pays such attention to its fans, peculiarly one equally triple-crown as BioWare. Of course, this also suggests that if you besides want to come experienced with Varric, then you should let BioWare get it on about it as shortly as possible.

https://www.escapistmagazine.com/bioware-player-feedback-shapes-our-content/

Source: https://www.escapistmagazine.com/bioware-player-feedback-shapes-our-content/

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